Monday, October 29, 2012

Airplane hanger WIP









I started an airplane hanger earlier this week and i am going to started adding images as i start the project.

Um, this is where i started :)
 
 
 
 
 
 
 
 
 Showing the style of roof i did.
 





 


 

 





 
 
 
 
 
 
 
this all i have for how i am still working on the water well more then this one: however,
i will be on this model  full time by thursday. i will keep posting when i start to add new
things to this model
 
 
this is the finished model of the hanger
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Water Well Scene

 
 
I wanted to make a water well, for reasons unknown. I am trying to
keep the water well at the lowest poly count i can. I'm only keeping the low
poly count on the well not the environment, but this is what i have so far.
 
This is the water well i'm keeping at a low poly count

Just adding a roof to the water well.
The ending counts are. 898 polys; 1776 tris
The count is the base, post, and roof.
 
This is the color/diffuse map that i used on the water well base.
 
The AO map i used inside the diffuse map for the water well base.
 
This is the Spec map for the water well base.

This is the normal map i just ended up using on the water well base.
 
This is a render with the finial shader network i ended up using.
 
This is the color/diffuse map i used with the wood post on the water well.
 
The finial AO map i used with the diffuse map for the wood post.

The spec. map i used on the wood post.
 
The normal map for the wook post.
 
A render of the water well base and wood post.
 
This is a close up render of the wood post 

This is the color/diffuse map for the ground plane.

AO map for the ground plane.

Spec. map for the ground plane.

Normal map for the ground plane.
 
A render of the ground plane.
 
A render with the water well and ground plane.
 
i am just starting to add the plant life to fill out the scene this render
has dead ivy branches
 
I add the leafs to the ivy. This is still a working progress.

A close up of the ivy and wood post. I am sill working with the shader to
make it look less plastic.