I wanted to make a water well, for reasons unknown. I am trying to
keep the water well at the lowest poly count i can. I'm only keeping the low
poly count on the well not the environment, but this is what i have so far.
This is the water well i'm keeping at a low poly count
Just adding a roof to the water well.
The ending counts are. 898 polys; 1776 tris
The count is the base, post, and roof.
This is the color/diffuse map that i used on the water well base.
The AO map i used inside the diffuse map for the water well base.
This is the Spec map for the water well base.
This is the normal map i just ended up using on the water well base.
This is a render with the finial shader network i ended up using.
This is the color/diffuse map i used with the wood post on the water well.
The finial AO map i used with the diffuse map for the wood post.
The spec. map i used on the wood post.
The normal map for the wook post.
A render of the water well base and wood post.
This is a close up render of the wood post
This is the color/diffuse map for the ground plane.
AO map for the ground plane.
Spec. map for the ground plane.
Normal map for the ground plane.
A render of the ground plane.
A render with the water well and ground plane.
i am just starting to add the plant life to fill out the scene this render
has dead ivy branches
I add the leafs to the ivy. This is still a working progress.
A close up of the ivy and wood post. I am sill working with the shader to
make it look less plastic.